-
Recent Posts
- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
Recent Comments
Archives
- February 2017
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- November 2014
- October 2014
- September 2014
- March 2014
- February 2014
- December 2013
- October 2013
- September 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- June 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
Categories
Meta
Monthly Archives: May 2011
The Paradox of Difficulty (aka Social Fun)
I recently got an email from one of my favorite people in the whole world. Oddly enough, he was writing to tell me how much he missed playing the old Everquest (EQ). “Really? Everquest?” I replied. But he was quite … Continue reading
Posted in All, Game Design
1 Comment
The Birth of Video Games!
Soren Johnson recently published an article, ‘The End of Games? Or, Will Free-To-Play Swallow the Industry’ in the most recent Game Developer Magazine (May 11). The article is great, but it was the title itself that struck me. The industry’s … Continue reading
Posted in All, Game Design
Leave a comment
Achievements. Ding!
Last December, the National Training and Simulation Association (NTSA) put together this interview because of the positive feedback from my I/ITSEC 2010 presentation. The presentation was a lot of fun. The icing on the cake was that we went on … Continue reading
Posted in All, Game Design
2 Comments
Publish or Perish
Thankfully, it’s publish. For all you programmers out there, I just published an article in Game Engine Gems 2. It’s titled, ‘Believable Dead Reckoning for Networked Games’ and it’s something I’m particularly proud of. I researched the topic extensively, so … Continue reading
Posted in All, Game Design
1 Comment