Monthly Archives: May 2011

The Paradox of Difficulty (aka Social Fun)

I recently got an email from one of my favorite people in the whole world. Oddly enough, he was writing to tell me how much he missed playing the old Everquest (EQ). “Really? Everquest?” I replied. But he was quite … Continue reading

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The Birth of Video Games!

Soren Johnson recently published an article, ‘The End of Games? Or, Will Free-To-Play Swallow the Industry’ in the most recent Game Developer Magazine (May 11). The article is great, but it was the title itself that struck me. The industry’s … Continue reading

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Achievements. Ding!

Last December, the National Training and Simulation Association (NTSA) put together this interview because of the positive feedback from my I/ITSEC 2010 presentation. The presentation was a lot of fun. The icing on the cake was that we went on … Continue reading

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Publish or Perish

Thankfully, it’s publish. For all you programmers out there, I just published an article in Game Engine Gems 2. It’s titled, ‘Believable Dead Reckoning for Networked Games’ and it’s something I’m particularly proud of. I researched the topic extensively, so … Continue reading

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