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Monthly Archives: June 2011
Game Development is Rocket Surgery
Sometimes, an expression comes up in conversation and it just sticks with you. ‘Rocket surgery’ is one of those. One day it was a play on words, and the next, it was part of our everyday language. And, I think, … Continue reading
Posted in All, Game Design
4 Comments
Operant Conditioning in Games – Go Go Escapist!
The Escapist makes some fantastic videos about game design. This one caught my eye: TheEscapist.com. Their vids are a great mix of custom art, story telling, and simple design. This one is an easy to follow explanation of how Operant Conditioning … Continue reading
Posted in All, Game Design
2 Comments
Thanks for Adaptation
It seems like the joy in life never lasts. The wonderful feeling from buying a new car or getting that new computer fades in a few short weeks. Winning a competition or getting a hard earned promotion only keeps us … Continue reading
Posted in All, Game Design
1 Comment
Chilling … Revelation …
Sometimes, life is funny. Like, when you come across a series of things that all seem to line up the same way. One day, you’ll be working on something new. Then, the next day, you’ll see something else that links … Continue reading
Posted in All, Game Design
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