-
Recent Posts
- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
Recent Comments
Archives
- February 2017
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- November 2014
- October 2014
- September 2014
- March 2014
- February 2014
- December 2013
- October 2013
- September 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- June 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
Categories
Meta
Monthly Archives: November 2015
013 : Her Unexpected Gift! A Father’s Path To Gratitude – Happy Thanksgiving!
Game Design Zen : Episode 013 I’ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head. It demanded to be told. Until finally, today, I did the whole thing in … Continue reading
Posted in Game Design, Podcast
2 Comments
012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law
Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band 4 (01:00) … Continue reading