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- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
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Author Archives: Gigi
Done-Done, the Wisdom of an Engineer
As a software engineer, it is unbelievably easy to get lost in the world of ‘least memory’, ‘most elegant solution’, or my all-time favorite, ‘fewest clock-cycles’. All of these ideas simply mean to maximize the performance of the code. This … Continue reading
Posted in All, Game Design
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Creating Flow, Motivation, and Fun in Learning Games
Direct Link To Paper: Creating Flow, Motivation, and Fun in Learning Games. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). In a 2010 Ted conference, Ali Car-Chellman … Continue reading
Posted in All, Game Design
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Why Games Work – The Science of Learning
Direct Link To Paper: Why Games Work – The Science of Learning. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). A few months ago, I had a … Continue reading
Posted in All, Game Design
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On Being a Professional Game Developer
Near the end of Daniel Pink’s book, Drive, I found this quote: “Being a professional, is doing the things you love to do, on the days you don’t feel like doing them.† – Julius Irving. It’s wonderfully insightful and is … Continue reading
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“We’re Born to be Players, Not Pawns”
I was reading Csikszentmihalyi’s Flow and I came across something new. Or, maybe it just seemed new the 2nd time. Whatever the reason, I had one of those, ‘holy cow!’ moments that sends chills up my arms. His words inspired … Continue reading
Posted in All, Game Design
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