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- 021 : To Purple Cow or Not to Purple Cow? That is the Question
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- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
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Author Archives: Gigi
Game Development is Rocket Surgery
Sometimes, an expression comes up in conversation and it just sticks with you. ‘Rocket surgery’ is one of those. One day it was a play on words, and the next, it was part of our everyday language. And, I think, … Continue reading
Posted in All, Game Design
4 Comments
Operant Conditioning in Games – Go Go Escapist!
The Escapist makes some fantastic videos about game design. This one caught my eye: TheEscapist.com. Their vids are a great mix of custom art, story telling, and simple design. This one is an easy to follow explanation of how Operant Conditioning … Continue reading
Posted in All, Game Design
2 Comments
Thanks for Adaptation
It seems like the joy in life never lasts. The wonderful feeling from buying a new car or getting that new computer fades in a few short weeks. Winning a competition or getting a hard earned promotion only keeps us … Continue reading
Posted in All, Game Design
1 Comment
Chilling … Revelation …
Sometimes, life is funny. Like, when you come across a series of things that all seem to line up the same way. One day, you’ll be working on something new. Then, the next day, you’ll see something else that links … Continue reading
Posted in All, Game Design
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The Paradox of Difficulty (aka Social Fun)
I recently got an email from one of my favorite people in the whole world. Oddly enough, he was writing to tell me how much he missed playing the old Everquest (EQ). “Really? Everquest?” I replied. But he was quite … Continue reading
Posted in All, Game Design
1 Comment