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- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
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- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
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Author Archives: Gigi
The Birth of Video Games!
Soren Johnson recently published an article, ‘The End of Games? Or, Will Free-To-Play Swallow the Industry’ in the most recent Game Developer Magazine (May 11). The article is great, but it was the title itself that struck me. The industry’s … Continue reading
Posted in All, Game Design
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Achievements. Ding!
Last December, the National Training and Simulation Association (NTSA) put together this interview because of the positive feedback from my I/ITSEC 2010 presentation. The presentation was a lot of fun. The icing on the cake was that we went on … Continue reading
Posted in All, Game Design
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Publish or Perish
Thankfully, it’s publish. For all you programmers out there, I just published an article in Game Engine Gems 2. It’s titled, ‘Believable Dead Reckoning for Networked Games’ and it’s something I’m particularly proud of. I researched the topic extensively, so … Continue reading
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Men are ‘First Person Cameras’
So, I woke up this morning and had one of those, ‘Aha’ moments. You know, when you’re sure you’ve solved cancer and hunger and the meaning of life, all at the same time? Of course, I’m a guy, so my … Continue reading
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GiGi Reviews [#1]: Mystic Forest for IPad
It took me a little while to get a get a new mac all setup, but I’m here to celebrate with my first GiGi Reviews! It’s uploaded and ready to go. In Episode 1, we review ‘Mystic Forest’ for the … Continue reading
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