-
Recent Posts
- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
Recent Comments
Archives
- February 2017
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- November 2014
- October 2014
- September 2014
- March 2014
- February 2014
- December 2013
- October 2013
- September 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- June 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
Categories
Meta
Author Archives: Gigi
Thoughts on Gamification…
So, gamification is all the rage these days. It was all over GDC 2011 and seems to be the in-thing. In case you haven’t heard about it, take a gander at the vid below. It’s a short and simple explanation of … Continue reading
Posted in All, Game Design
Leave a comment
‘Immersion’ vs ‘Engagement’
The other day, a friend sent me a nifty article explaining the difference between immersion and engagement. It’s called, ‘The Pleasures of immersion and engagement: schemas, scripts and the fifth business’ by Douglas and Hargadon, 2001. It’s a fairly interesting … Continue reading
Posted in All, Game Design
1 Comment
‘My Neighbor Totoro’ – G.G. – Story Design
I recently watched an older movie, ‘My Neighbor Totoro’. I have always loved Hayao Miyazaki’s work and was thrilled to learn there was one I hadn’t seen. The first 30 minutes were wonderfully told even with the simplest of plots. … Continue reading
Posted in All
Leave a comment
Drawn – such a fantastic game
I recently played ‘Drawn HD’ for the IPad with my family. The kids and I would take turns controlling the game and help each other solve the puzzles. Everyone wanted to control it, ‘Ok, but I want to do the … Continue reading
Posted in All, Game Design
Leave a comment