Author Archives: Gigi

008 : Total Biscuit, Motivation, and the Indiepocalypse – The Experience

Game Design Zen : Episode 008 What do Total Biscuit, Motivation, and the Indiepocalypse have in common? Even after 2 years, I hadn’t picked up a next gen console. Until this one, specific game was announced. $750 later it was … Continue reading

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007 : Not Your Average Joe – Difficulty, Engagement, and Cookie Clicker

Game Design Zen : Episode 007 Joe challenged me, “balanced difficulty is missing the mark.” And then, he pointed to games like Farmville, city simulators, and Cookie Clicker. He had some good points. He is not your average Joe. Joe’s … Continue reading

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006 : Dropping The Gauntlet! Build Your First Game

Game Design Zen : Episode 006 My wife dropped the gauntlet – “6 episodes by Christmas!” This episode explore the gauntlet that leads to building your first game, with some inspiration, practical advice, and real life stories. My Wife Threw the Gauntlet … Continue reading

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005 : By Request! The Game Design of Squares, Circles, and Triangles

Game Design Zen : Episode 005 What should I talk about? When I asked my friend, there was no hesitation – “Squares, Circles, and Triangles.” I asked, “Really?” And he answered, “It was my favorite! You said it would change … Continue reading

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GDZ 004 : The Most Important Skill? The Rocket Surgery of Story, Yes And, and Charisma

Game Design Zen : Episode 004 What is our most important skill? Though we need creativity, logic, and business, the path to excellence is the rocket surgery of Story, Yes And, and Charisma. This episode tackles practical ways to communicate … Continue reading

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