Author Archives: Gigi

GDZ 003 : Level Up! Portfolios, Finishing, and Next Steps

Game Design Zen : Episode 003 How can you level up? Whether breaking in, or looking for the next opportunity, we pursue excellence through deliberate practice – building a portfolio of finished projects. Stand apart, improve, and level up. The … Continue reading

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GDZ 002 : Flow – The one design idea you must know

Game Design Zen : Episode 002 What is the one thing you must know? When we play games, we become so involved in the activity that nothing else seems to matter. Minutes can be so intense they feel like an hour, … Continue reading

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GDZ 001 : How much is enough? The Paradox of Choice for Game Design

Game Design Zen : Episode 001 How much is enough? With Sid Meier defining games as a series of interesting and meaningful choices, we often stuff in as many choices as possible! In this episode we explore World of Warcraft … Continue reading

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Why the New Look? Game Design Zen

What’s up with the new look for the website? Recently, I drove up to Pennsylvania to present the National Science Foundation’s Edugaming workshop. It was my fourth year! This year, we had high school teachers from four states as well as … Continue reading

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Christmas Crush (for Android)!

Jenilee challenged me to make a holiday game! Something simple and sweet, and the kicker was it had to be finished by Thanksgiving. So, I scrapped what I was working on and started with a simple idea. And now, it’s ready – … Continue reading

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