-
Recent Posts
- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
Recent Comments
Archives
- February 2017
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- November 2014
- October 2014
- September 2014
- March 2014
- February 2014
- December 2013
- October 2013
- September 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- June 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
Categories
Meta
Category Archives: All
Ignite Your Feedback!
Feedback comes in lots of forms. Sometimes, we get feedback by watching how people respond to what we say. Sometimes, they might even tell us directly. And, sometimes, as is the case with games, we see something directly happen as … Continue reading
Posted in All
2 Comments
Siege 2011 – Gaming from Atlanta
I’m writing this post from my hotel room, down in Atlanta because I just attended the 2011 SIEGE Gaming Conference. I met some really great people who are moving the gaming industry forward down here and it made for a … Continue reading
Posted in All, Game Design
1 Comment
Done-Done, the Wisdom of an Engineer
As a software engineer, it is unbelievably easy to get lost in the world of ‘least memory’, ‘most elegant solution’, or my all-time favorite, ‘fewest clock-cycles’. All of these ideas simply mean to maximize the performance of the code. This … Continue reading
Posted in All, Game Design
Leave a comment
Creating Flow, Motivation, and Fun in Learning Games
Direct Link To Paper: Creating Flow, Motivation, and Fun in Learning Games. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). In a 2010 Ted conference, Ali Car-Chellman … Continue reading
Posted in All, Game Design
3 Comments
Why Games Work – The Science of Learning
Direct Link To Paper: Why Games Work – The Science of Learning. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). A few months ago, I had a … Continue reading
Posted in All, Game Design
18 Comments