Category Archives: All

Ignite Your Feedback!

Feedback comes in lots of forms. Sometimes, we get feedback by watching how people respond to what we say. Sometimes, they might even tell us directly. And, sometimes, as is the case with games, we see something directly happen as … Continue reading

Posted in All | 2 Comments

Siege 2011 – Gaming from Atlanta

I’m writing this post from my hotel room, down in Atlanta because I just attended the 2011 SIEGE Gaming Conference. I met some really great people who are moving the gaming industry forward down here and it made for a … Continue reading

Posted in All, Game Design | 1 Comment

Done-Done, the Wisdom of an Engineer

As a software engineer, it is unbelievably easy to get lost in the world of ‘least memory’, ‘most elegant solution’, or my all-time favorite, ‘fewest clock-cycles’. All of these ideas simply mean to maximize the performance of the code. This … Continue reading

Posted in All, Game Design | Leave a comment

Creating Flow, Motivation, and Fun in Learning Games

Direct Link To Paper: Creating Flow, Motivation, and Fun in Learning Games.  (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). In a 2010 Ted conference, Ali Car-Chellman … Continue reading

Posted in All, Game Design | 3 Comments

Why Games Work – The Science of Learning

Direct Link To Paper: Why Games Work – The Science of Learning. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). A few months ago, I had a … Continue reading

Posted in All, Game Design | 18 Comments