Category Archives: All

On Being a Professional Game Developer

Near the end of Daniel Pink’s book, Drive, I found this quote: “Being a professional, is doing the things you love to do, on the days you don’t feel like doing them.”  – Julius Irving. It’s wonderfully insightful and is … Continue reading

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“We’re Born to be Players, Not Pawns”

I was reading Csikszentmihalyi’s Flow and I came across something new. Or, maybe it just seemed new the 2nd time. Whatever the reason, I had one of those, ‘holy cow!’ moments that sends chills up my arms. His words inspired … Continue reading

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Game Development is Rocket Surgery

Sometimes, an expression comes up in conversation and it just sticks with you. ‘Rocket surgery’ is one of those. One day it was a play on words, and the next, it was part of our everyday language. And, I think, … Continue reading

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Operant Conditioning in Games – Go Go Escapist!

The Escapist makes some fantastic videos about game design. This one caught my eye: TheEscapist.com. Their vids are a great mix of custom art, story telling, and simple design. This one is an easy to follow explanation of how Operant Conditioning … Continue reading

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Thanks for Adaptation

It seems like the joy in life never lasts. The wonderful feeling from buying a new car or getting that new computer fades in a few short weeks. Winning a competition or getting a hard earned promotion only keeps us … Continue reading

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