Category Archives: Game Design

16 : Season 2 – Battle Royale – Jonathan Blow vs Brett Victor

Ready for SEASON TWO?!? It’s a new year, with exciting changes in the works. To kick it off, let’s start with two giants! They’re at odds. The Indie giant, Jonathan Blow, argues that simpler is better, in almost all cases. Design … Continue reading

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015 : Failure, Taste, and the Closet Star Wars Geek – the Season 1 Finale

What about failure? Your greatest ideas don’t live up to your expectations. You haven’t conquered the world. And yet, as Ira Glass says, your taste is killer. This is the season one finale of Game Design Zen – you won’t … Continue reading

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014 : Because … Fallout 4!

Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for some, like me, it was our first exposure to the Fallout franchise. I didn’t know what to … Continue reading

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013 : Her Unexpected Gift! A Father’s Path To Gratitude – Happy Thanksgiving!

Game Design Zen : Episode 013 I’ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head. It demanded to be told. Until finally, today, I did the whole thing in … Continue reading

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012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law

Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band 4 (01:00) … Continue reading

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