Category Archives: Game Design

Siege 2011 – Gaming from Atlanta

I’m writing this post from my hotel room, down in Atlanta because I just attended the 2011 SIEGE Gaming Conference. I met some really great people who are moving the gaming industry forward down here and it made for a … Continue reading

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Done-Done, the Wisdom of an Engineer

As a software engineer, it is unbelievably easy to get lost in the world of ‘least memory’, ‘most elegant solution’, or my all-time favorite, ‘fewest clock-cycles’. All of these ideas simply mean to maximize the performance of the code. This … Continue reading

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Creating Flow, Motivation, and Fun in Learning Games

Direct Link To Paper: Creating Flow, Motivation, and Fun in Learning Games.  (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). In a 2010 Ted conference, Ali Car-Chellman … Continue reading

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Why Games Work – The Science of Learning

Direct Link To Paper: Why Games Work – The Science of Learning. (PS – some external sites do not like direct links to a PDF format, so I used this blog post instead). A few months ago, I had a … Continue reading

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On Being a Professional Game Developer

Near the end of Daniel Pink’s book, Drive, I found this quote: “Being a professional, is doing the things you love to do, on the days you don’t feel like doing them.”  – Julius Irving. It’s wonderfully insightful and is … Continue reading

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