008 : Total Biscuit, Motivation, and the Indiepocalypse – The Experience

Game Design Zen : Episode 008

What do Total Biscuit, Motivation, and the Indiepocalypse have in common? Even after 2 years, I hadn’t picked up a next gen console. Until this one, specific game was announced. $750 later it was all about the experience!

Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It is the #1 resource for developers, artists, and designers including the art, science, and business of better games. Level up to zen.

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007 : Not Your Average Joe – Difficulty, Engagement, and Cookie Clicker

Game Design Zen : Episode 007

Joe challenged me, “balanced difficulty is missing the mark.” And then, he pointed to games like Farmville, city simulators, and Cookie Clicker. He had some good points. He is not your average Joe.

Accomplishment!

Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It is the #1 resource for developers, artists, and designers including the art, science, and business of better games. Level up to zen.

Posted in Game Design, Podcast | 6 Comments

006 : Dropping The Gauntlet! Build Your First Game

Game Design Zen : Episode 006

My wife dropped the gauntlet – “6 episodes by Christmas!” This episode explore the gauntlet that leads to building your first game, with some inspiration, practical advice, and real life stories.

Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It is the #1 resource for developers, artists, and designers including the art, science, and business of better games. Level up to zen.

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005 : By Request! The Game Design of Squares, Circles, and Triangles

Game Design Zen : Episode 005

What should I talk about? When I asked my friend, there was no hesitation – “Squares, Circles, and Triangles.” I asked, “Really?” And he answered, “It was my favorite! You said it would change the way I saw the world, and it did.”

  • Definitely – Squares, Circles, and Triangles (01:50)
  • Interest Curve (03:08)
    • First Idea - 8, 8, 8, … (05:18)
    • Second Idea – 1, 2, 3, … 9, 10 (06:15)
    • Initial Spike (07:10)
    • God of War 3 – Kratos vs Poseidon (09:20)
  • Convexity (10:35)
    • Quests in World of Warcraft
  • Squares, Circles, and Triangles (14:36)
  • Zen Spot – J J Abrams – Mystery Box (25:50)

Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It is the #1 resource for developers, artists, and designers including the art, science, and business of better games. Level up to zen.

The interest curve - initial spike, rising spikes, and a climax (ending immediately afterwards)

The interest curve – initial spike, rising spikes, and a climax (ending immediately afterwards)

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GDZ 004 : The Most Important Skill? The Rocket Surgery of Story, Yes And, and Charisma

Game Design Zen : Episode 004

What is our most important skill? Though we need creativity, logic, and business, the path to excellence is the rocket surgery of Story, Yes And, and Charisma. This episode tackles practical ways to communicate better.

YesAndLicensePlate

  • Building Games is the new Rocket Surgery (00:45)
  • Dunning Kruger – Unskilled and Unaware (03:25)
  • Listening & Jesse Schell (04:40)
    • Tell Me (05:30)
  • Yes And (08:00)
  • Story (18:30)
    1. Question/Challenge
    2. Emotional Struggle
    3. Galvanizing Conclusion (preferably with a twist)
  • Charisma (25:40)
    • Nod Less (and slower)
    • Pause
    • Down Notes

Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It is the #1 resource for developers, artists, and designers including the art, science, and business of better games. Level up to zen.

 

Posted in Game Design, Podcast | 3 Comments