-
Recent Posts
- Where Is Gigi?!? Welcome to Irvine, California
- 021 : To Purple Cow or Not to Purple Cow? That is the Question
- 020 : How Do You Do It? Three Tips for Getting Things Done
- 19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
- Quest Complete! A Visual Guide for Flow and Simplicity in Games (aka Flow Space)
Recent Comments
Archives
- February 2017
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- November 2014
- October 2014
- September 2014
- March 2014
- February 2014
- December 2013
- October 2013
- September 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- October 2012
- June 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
Categories
Meta
Tag Archives: Game Design
017 : Three Things You Need To Know!
What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it’d be fun to invite him on as a guest. To ensure that Game Design Zen … Continue reading
Posted in Game Design, Podcast
Tagged Game Design, Game Design Zen, Games, Podcasting
Leave a comment
014 : Because … Fallout 4!
Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for some, like me, it was our first exposure to the Fallout franchise. I didn’t know what to … Continue reading
Posted in Game Design, Podcast
Tagged Choice, Fallout 4, Flow, Game Design, Games, Interest Curve, Podcast, Zen Moment
1 Comment
012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law
Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band 4 (01:00) … Continue reading